Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
About the Author
About the Reviewers


In this chapter, we learned the basics of creating behaviors, adding and setting attributes of various types, adding and modifying prefab behaviors, and even some rudimentary testing and debugging. Give yourself a pat on the back; you've learned a lot so far!

In the next chapter, we'll continue to develop the code of our game to a higher level of sophistication, implementing the user input and game rules along the way. Let's keep this momentum going!