Book Image

Stencyl Essentials

By : Richard Sneyd
Book Image

Stencyl Essentials

By: Richard Sneyd

Overview of this book

Table of Contents (20 chapters)
Stencyl Essentials
About the Author
About the Reviewers


In this chapter, we took a massive leap in the development of our game logic programming skills by creating, from scratch, our very own game mechanics, utilizing physics intelligently, handling the input from the player in an intuitive and logical way, and we even created some advanced custom blocks and events. By now, I'm sure you're feeling much more comfortable and confident in your use of Stencyl, and I would suggest that, at this point, you consider starting a couple of your own experimental projects. However, don't quit just yet, there's still a lot to learn, so let's move on to Chapter 8, Adding Sound FX and Music!