In this chapter, we learned how Stencyl interprets and handles audio files, the reason why both the OGG and MP3 formats are supported, when you must provide either or both the formats, how to import sound files and designate them as either sound FX or music files, and most importantly, how to trigger these audio files in the game code. Well done on having learned so much in such little time! In the next chapter, we'll continue to polish our prototype by adding HUD elements to our game, and even animate these to add an aesthetic value to the end product. So let's get going; see you in the next chapter!
Stencyl Essentials
By :
Stencyl Essentials
By:
Overview of this book
Table of Contents (20 chapters)
Stencyl Essentials
Credits
About the Author
Acknowledgements
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Exploring the Stencyl Toolset and Game Engine
Starting the Game Project
Backgrounds and Tilesets
Building Levels Using Scenes
Actor Types and Instances
Writing Simple Behaviors
Complex Behaviors and Code
Adding Sound FX and Music
Adding HUD Elements
Adding Menus and Buttons
Scoring and Game Rules
Publishing and Monetization
Index
Customer Reviews