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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

A closer look at the games

Here is a quick glimpse at the three projects.

Tappy Defender

Fly Flappy Bird-style with one finger to reach your home planet, while avoiding multiple enemies. Features include:

  • Basic animation
  • Home screen
    Tappy Defender
  • Collision detection
  • High scores
  • Simple HUD
  • One-finger touch screen controls
    Tappy Defender

Tough retro platformer

This is a genuinely tough-to-beat retro style platform game. We have to guide Bob from the underground fire caves through the city, forest, and finally to the mountains. It has four challenging levels. Features include:

  • A more advanced, flexible game engine
  • More advanced "sprite sheet" character animation
  • A level builder engine to design your levels in text format
  • Multiple scrolling parallax backgrounds
  • Transition between levels
  • A more advanced HUD
    Tough retro platformer
  • Add loads of extra diverse levels
  • Sound manager to easily manage sound FX
  • Pickups
  • An upgradeable gun
  • Seek-and-destroy enemy drones
  • Simple AI scripting for patrolling enemy guards
  • Hazards such as fire pits
  • Scenery objects to create atmosphere
    Tough retro platformer

Asteroids simulator

This is a classic shooter with retro vector-graphics style visuals. It involves clearing waves of smoothly animated spinning asteroids with a rapid fire gun. Features include:

  • 60 frames per second or better, even on old hardware
  • An introduction to OpenGL ES 2
  • Shooter with waves of progressive difficulty
  • Advanced multiphase collision detection
    Asteroids simulator
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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Android Game Programming By Example
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