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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Drawing the scene

As we will see, drawing a bitmap is really trivial. But the coordinate system that we use to draw our graphics onto needs a brief explanation.

Plotting and drawing

When we draw a Bitmap object to the screen, we pass in the coordinates we want to draw the object at. The available coordinates of a given Android device depend on the resolution of its screen.

For example, the Samsung Galaxy S4 phone has a screen resolution of 1920 pixels (across) by 1080 pixels (down) when held in a landscape view.

The numbering system of these coordinates starts in the top-left hand corner at 0,0 and proceeds down and to the right until the bottom right corner is pixel 1919, 1079. The apparent 1 pixel disparity between 1920/ 1919 and 1080/ 1079 is because the numbering starts at 0.

Therefore, when we draw a bitmap or any other drawable to the screen, we must specify x, y coordinates.

Furthermore, a bitmap is, of course, comprised of many pixels. So which pixel of a given bitmap is drawn at the...

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Tech Concepts
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Programming languages
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Android Game Programming By Example
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