Book Image

Android Game Programming by Example

By : John Horton
Book Image

Android Game Programming by Example

By: John Horton

Overview of this book

Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Platformer – Guns, Life, Money, and the Enemy
Index

Summary


In this chapter, we spent a lot of time setting up the structure, game loop, and thread. We also spent time handling the Android Activity lifecycle.

Now, we have all this in place, and we can easily start adding more game objects to make Tappy Defender quickly feel more like a real game in the next chapter.