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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Things that go bump – collision detection

Collision detection is quite a broad subject. Throughout the three projects in this book, we will use a whole range of different ways to detect when things collide.

So, here is a quick look at our options for collision detection, and in which circumstances different methods may be appropriate.

Essentially, we just need to know when certain objects from our game touch other objects. We can then respond to that event by exploding, reducing shields, playing a sound, or whatever is appropriate. We need a broad understanding of our different options so we can make the right decisions in any particular game.

Collision detection options

First of all, here are a few of the different mathematical calculations we can utilize and when they may be useful.

Rectangle intersection

This type of collision detection is really straightforward. We draw an imaginary rectangle; we can call it a hitbox or bounding rectangle, around the objects we want to test for collision...

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Android Game Programming By Example
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