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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Upgrading the game engine

All the talk of guards, drones, fire, collectibles, guns, and the implied much larger game world suggests a much more complex system to manage. One of the goals of our game engine will be to make this complexity easily manageable. The other goal will be to separate the level design from the coding. When our game is done, you will be able to sit back and design the most evil, yet rewarding levels, in multiple different environments without touching the code.

The platform activity

First we start off with our Activity class, which is the entry point into our game. There is not much new here, so let's go ahead and get it built quickly. Create a new project, and in the Application Name field, enter C5 Platform Game. Choose Phones and tablets, then Blank Activity when prompted. In the Activity Name field, type PlatformActivity.

Tip

Obviously you don't have to follow my exact naming choices, but just remember to make minor alterations in the code to reflect your...

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Programming languages
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Android Game Programming By Example
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