Book Image

Android Game Programming by Example

By : John Horton
Book Image

Android Game Programming by Example

By: John Horton

Overview of this book

Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
7
Platformer – Guns, Life, Money, and the Enemy
Index

Summary


We implemented guns, pickups, drones, and guards. This means we now have plenty of dangers, but have a machine gun that can't do any damage. We will change that first thing in the next chapter, by implementing collision detection for our bullets. However, we will go slightly further than merely having them hit our enemies.