We implemented guns, pickups, drones, and guards. This means we now have plenty of dangers, but have a machine gun that can't do any damage. We will change that first thing in the next chapter, by implementing collision detection for our bullets. However, we will go slightly further than merely having them hit our enemies.
Android Game Programming by Example
By :
Android Game Programming by Example
By:
Overview of this book
Table of Contents (18 chapters)
Android Game Programming by Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Player 1 UP
Tappy Defender – First Step
Tappy Defender – Taking Flight
Tappy Defender – Going Home
Platformer – Upgrading the Game Engine
Platformer – Bob, Beeps, and Bumps
Platformer – Guns, Life, Money, and the Enemy
Platformer – Putting It All Together
Asteroids at 60 FPS with OpenGL ES 2
Move and Draw with OpenGL ES 2
Things That Go Bump – Part II
Index
Customer Reviews