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  • Book Overview & Buying Android Game Programming By Example
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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

Drawing at 60 + FPS


In three simple steps, we will be able to glimpse our spaceship:

  • Add a SpaceShip object to the GameManager member variables:

    private boolean playing = false;
    
      // Our first game object
         SpaceShip ship;
    
         int screenWidth;
  • Add a call to the new SpaceShip() to the createObjects method:

    private void createObjects() {
            
      // Create our game objects
      // First the ship in the center of the map
         gm.ship = new SpaceShip(gm.mapWidth / 2, gm.mapHeight / 2);
    }
  • Add the call to draw the spaceship in each frame in the draw method of AsteroidsRenderer:

    // Start drawing!
    // Draw the ship
    gm.ship.draw(viewportMatrix);
    

Run the game and see the output:

Not exactly impressive visuals, but it is running between 67 and 212 frames per second in debug mode while outputting to the console on an ageing Samsung Galaxy S2 phone.

It will be our aim throughout the project to add hundreds of objects and keep the frames per second over 60.

Tip

One of the book's reviewers reported frame rates...

CONTINUE READING
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Tech Concepts
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Programming languages
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Android Game Programming By Example
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