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Android Game Programming By Example

Android Game Programming By Example

By : John Horton
4.4 (9)
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Android Game Programming By Example

Android Game Programming By Example

4.4 (9)
By: John Horton

Overview of this book

The book is best suited for existing Android or Java programmers who want to adapt their skills to make exciting Android games. The book is also for determined readers who might have no Android, game programming or even Java experience, but a reasonable understanding of object oriented programming knowledge is assumed.
Table of Contents (13 chapters)
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7
7. Platformer – Guns, Life, Money, and the Enemy
12
Index

What you need for this book

Any recent and free version of Eclipse or Android Studio running on any of the major operating systems can use the code in this book.

Android Studio is the recommended development tool, and at time of publication, the minimum system requirements are:

For Windows:

  • Microsoft Windows 8/7/Vista/2003 (32 or 64-bit)
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Java Development Kit (JDK) 7
  • Optional for accelerated emulator: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality

For Mac OS X:

  • Mac OS X 10.8.5 or higher, up to 10.9 (Mavericks)
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Java Runtime Environment (JRE) 6
  • Java Development Kit (JDK) 7
  • Optional for accelerated emulator: Intel processor with support for Intel VT-x, Intel EM64T (Intel 64), and Execute Disable (XD) Bit functionality

On Mac OS, run Android Studio with Java Runtime Environment (JRE) 6 for optimized font rendering. You can then configure your project to use JDK 6 or JDK 7.

For Linux:

  • GNOME or KDE desktop
  • GNU C Library (glibc) 2.15 or later
  • 2 GB RAM minimum, 4 GB RAM recommended
  • 400 MB hard disk space
  • At least 1 GB for Android SDK, emulator system images, and caches
  • 1280 x 800 minimum screen resolution
  • Oracle Java Development Kit (JDK) 7

Tested on Ubuntu 14.04, Trusty Tahr (64-bit distribution capable of running 32-bit applications).

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Android Game Programming By Example
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