Welcome! In this chapter, we are going to move away from making games. I know, I know, I enjoyed myself too and we made some great stuff! But you see, LibGDX is so much more than what we were using it for till this point. In this chapter, we are going to look at the crossplatform features LibGDX has. In fact, this is probably what encouraged you to use LibGDX in the first place. Imagine, writing your game once and then being able to export it to Android, iOS, HTML, Desktop, and others. Well, this is what this chapter is going to be all about. The following are the topics that we will cover in this chapter:
Using all the platforms
Looking closer – Android
Looking closer – iOS
Looking closer – HTML