Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 10. Exporting Our Games to the Platforms

Welcome! In this chapter, we are going to move away from making games. I know, I know, I enjoyed myself too and we made some great stuff! But you see, LibGDX is so much more than what we were using it for till this point. In this chapter, we are going to look at the crossplatform features LibGDX has. In fact, this is probably what encouraged you to use LibGDX in the first place. Imagine, writing your game once and then being able to export it to Android, iOS, HTML, Desktop, and others. Well, this is what this chapter is going to be all about. The following are the topics that we will cover in this chapter:

  • Using all the platforms

  • Looking closer – Android

  • Looking closer – iOS

  • Looking closer – HTML