Book Image

LibGDX Game Development By Example

By : James Cook
Book Image

LibGDX Game Development By Example

By: James Cook

Overview of this book

Table of Contents (18 chapters)
LibGDX Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. What the Flap Is the Hype About?

Back in 2013, there was a game featuring a little bird that flapped onto the scene in a way only most indie games makers can dream of, that game was Flappy Bird. In this chapter, we are going to look at doing what most people did in 2014, make a Flappy Bird clone!

We will cover the following topics:

  • Why Flappy Bird?

  • The project setup

  • Creating Flappee Bee

  • Flapping Flappee Bee

  • Flower power obstacles

  • Textures and animations

  • GUI creation with Scene2D

  • The Start screen and disposal