Book Image

Extending Unity with Editor Scripting

By : Angelo R Tadres Bustamante
Book Image

Extending Unity with Editor Scripting

By: Angelo R Tadres Bustamante

Overview of this book

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
Table of Contents (12 chapters)
11
Index

Publishing in the Asset Store


Something that makes it easy to create new video games in Unity is the huge community it has and, of course, the Asset Store—a virtual store where you can find and buy prebuilt assets that can be imported directly into your video game project. If you are making a video game, you can look in the Asset Store and save time buying tools that help you with your development or assets that complement your gameplay requirements.

Additionally, this creates a new business line where instead of developing your own videogames, you can create tools of contents to help people to make video games and earn money from the sales in the process.

In this section, you will learn how to publish our stuff in the Asset Store, as an example, we will continue using the AppBuilder tool.

Installing the Asset Store Tools

To start, open the AppBuilder project, and then in the Unity menu navigate to Window | Asset Store. This will open the Asset Store window. In the top-right corner of this window...