Book Image

Extending Unity with Editor Scripting

Book Image

Extending Unity with Editor Scripting

Overview of this book

Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 4. Creating Editor Windows

Most of the interactions you have with Unity when you use the Scene View, Game View, or Project browser will be across editor windows. When you need to have some kind of interaction that is not directly related to one specific object instance, the usage of a editor window feels more natural compared to a custom inspector.

Unity allows you to create editor windows using the EditorWindow class, giving you an alternative way to create user interfaces for your tools.

Here, you will learn how to create an editor window and customize it to build a Palette to display the level piece prefabs available in Run & Jump in order to be used by the Level Creator.

In this chapter, we will cover the following topics:

  • The EditorWindow class

  • The AssetDatabase class

  • C# events