Detecting Scene View events
Most of the interaction with Level Creator is going to be performed through the mouse. In this section, will learn how to capture events in the Scene View.
Getting the mouse position
The Event
class, part of the UnityEngine
namespace, allows you to handle user inputs such as key presses or mouse actions.
Let's update the method EventHandler
inside the LevelInspector
class:
private void EventHandler() { HandleUtility.AddDefaultControl( GUIUtility.GetControlID(FocusType.Passive)); Vector3 mousePosition = Event.current.mousePosition; Debug.LogFormat("MousePos: {0}", mousePosition); }
The variable Event.current
has the information about the current event that's being processed in the Scene View.
From current
, we are accessing the variable mousePosition
to determine in which X and Y positions, relative to the Scene View coordinate system, the cursor of the mouse is found.
Save the changes and wait for Unity to compile. Now create a new level scene, select...