Book Image

Extending Unity with Editor Scripting

By : Angelo R Tadres Bustamante
Book Image

Extending Unity with Editor Scripting

By: Angelo R Tadres Bustamante

Overview of this book

One of Unity's most powerful features is the extensible editor it has. With editor scripting, it is possible to extend or create functionalities to make video game development easier. For a Unity developer, this is an important topic to know and understand because adapting Unity editor scripting to video games saves a great deal of time and resources. This book is designed to cover all the basic concepts of Unity editor scripting using a functional platformer video game that requires workflow improvement. You will commence with the basics of editor scripting, exploring its implementation with the help of an example project, a level editor, before moving on to the usage of visual cues for debugging with Gizmos in the scene view. Next, you will learn how to create custom inspectors and editor windows and implement custom GUI. Furthermore, you will discover how to change the look and feel of the editor using editor GUIStyles and editor GUISkins. You will then explore the usage of editor scripting in order to improve the development pipeline of a video game in Unity by designing ad hoc editor tools, customizing the way the editor imports assets, and getting control over the build creation process. Step by step, you will use and learn all the key concepts while creating and developing a pipeline for a simple platform video game. As a bonus, the final chapter will help you to understand how to share content in the Asset Store that shows the creation of custom tools as a possible new business. By the end of the book, you will easily be able to extend all the concepts to other projects.
Table of Contents (18 chapters)
Extending Unity with Editor Scripting
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 6. Changing the Look and Feel of the Editor with GUI Styles and GUI Skins

When we talk about the look and feel of a GUI, we refer to how colors, shapes, layout, and typefaces are used in an application, which is the "look", and how buttons, menus, and other components behave in the application, which is the "feel".

Defining a good look and feel will help an application to have its own character, make a good first impression, and in some cases improve its usability.

In Unity we can modify how our editor GUI components look, and in certain cases we can even modify how they behave using the classes GUIStyle and GUISkin in our custom tools.

Here, you will learn how to modify the look of the editor GUI and how to apply this in the Level Creator tool.

In this chapter, we will cover the following topics:

  • Creating and using instances of the class GUIStyle

  • Creating and using instances of the class GUISkin

  • Understanding the difference between GUIStyle and GUISkin