Book Image

Blender 3D Incredible Machines

By : Christopher Kuhn, Allan Brito
5 (1)
Book Image

Blender 3D Incredible Machines

5 (1)
By: Christopher Kuhn, Allan Brito

Overview of this book

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.
Table of Contents (16 chapters)
Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Sci-Fi Pistol - Creating the Basic Shapes

Adding final details


At this point, the gun is really starting to take shape. Let's add a little more detail to finish it up.

A great way to add detail (without too much work) is to run loop cuts across the existing faces, and then scale these new edges in by pressing Alt + S. This gives the appearance of a panel line or cut between different the portions of an object:

You can also create one such cut, and then rip the center edges. This will enable you to create a second line or cut that doesn't go all the way across the geometry:

Here, we'll create some additional vents for fins by picking a series of faces on the upper barrel and eliminating them:

Then, we can pick the two edges at the top and bottom and fill in a face. With a series of loop cuts across the face, we can easily create our fins:

We'll continue the detailing by adding a series of basic shapes to our gun:

Then, using techniques that we've already covered, you can go ahead and detail these small pieces. Here's an example...