Book Image

Blender 3D Incredible Machines

By : Christopher Kuhn, Allan Brito
5 (1)
Book Image

Blender 3D Incredible Machines

5 (1)
By: Christopher Kuhn, Allan Brito

Overview of this book

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.
Table of Contents (16 chapters)
Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Sci-Fi Pistol - Creating the Basic Shapes

Enabling GPU rendering


If the GPU Compute option is not available to you, you may have to enable it in Blender User Preferences under the System tab.

You can also set your Resolution at this point. This is how big the rendered image will be. The bigger the image, the longer it will take to render.

Under your Output tab, you can select the default directory where Blender will store rendered images. In general, this is mostly used to render videos or a series of still images. If you only render a single image, it's very easy to manually save it wherever you want.

Also, under the Output tab, you'll be able to select what type of image or video format you want to render. In this case, we'll use PNG.

Finally, we'll set the number of Samples under the Sampling tab. The Render setting tells Blender how many samples to use when producing a final render.

The Preview setting tells Blender how many samples to use in the 3D window when you're in the Render Preview mode (more on that in a minute). For now...