Book Image

Blender 3D Incredible Machines

By : Christopher Kuhn, Allan Brito
5 (1)
Book Image

Blender 3D Incredible Machines

5 (1)
By: Christopher Kuhn, Allan Brito

Overview of this book

Blender 3D is one of the top pieces of 3D animation software. Machine modeling is an essential aspect of war games, space games, racing games, and animated action films. As the Blender software grows more powerful and popular, there is a demand to take your modeling skills to the next level. This book will cover all the topics you need to create professional models and renders. This book will help you develop a comprehensive skill set that covers the key aspects of mechanical modeling. Through this book, you will create many types of projects, including a pistol, spacecraft, robot, and a racer. We start by making a Sci-fi pistol, creating its basic shape and adding details to it. Moving on, you’ll discover modeling techniques for larger objects such as a space craft and take a look at how different techniques are required for freestyle modeling. After this, we’ll create the basic shapes for the robot and combine the meshes to create unified objects. We'll assign materials and explore the various options for freestyle rendering. We’ll discuss techniques to build low-poly models, create a low-poly racer, and explain how they differ from the high poly models we created previously. By the end of this book, you will have mastered a workflow that you will be able to apply to your own creations.
Table of Contents (16 chapters)
Blender 3D Incredible Machines
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Free Chapter
1
Sci-Fi Pistol - Creating the Basic Shapes

Other possibilities


With a few decals, here's what my final ship ended up looking like:

Of course, that's hardly the only option we have for materials. If you'd prefer, you could add shiny paint materials instead:

Basic paint isn't particularly difficult. It's just a combination of diffuse and glossy shaders. If you want to have a clearcoat layer to your paint, you can use the Fresnel input to add it as well. The basic paint setup shown will get you started.

As you can see, there are many options for adding materials and textures to our spacecraft. Take your time and play with the various options!