Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The environment concept


The environment concept, as the name implies, is the concept design for your game's environment. The difference between level design and environment design is that the latter is more about the art—how to use artistic elements to make the scene look more interesting. Many important guidelines will be given to the concept artists before they start using the environment concept. Artists need to know the visual style, color mood, detailed description of the environment, and most importantly, the level layout.

Here is the environment concept I did for this book. I split the layout into several parts and illustrated each of them based on the visual style and color mood I picked earlier. Note how I use lighting to guide player toward the correct path.