Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a monster's armature


We will start rigging our monster character by adding an armature into the scene. You can do this by pressing Shift + A, going to Armature, and clicking on Single Bone. This will create an armature set that contains only a single bone. Don't worry about it for now, as we can add more bones later on. Make sure that the armature is placed within the monster's mesh.

You will realize that you can hardly see the bone as it's now completely blocked by the mesh. Keep the armature selected, then go to the Properties panel under the Armature tab, scroll down to the Display section, and select the X-Ray option. The bone is now rendered in front of the mesh instead of being blocked by it. This allows you to edit the bones as well as animate the character with ease.

Next, we will start adding more bones to the armature. While the armature is being selected, press Tab to enter the Edit mode; you can now select, move, rotate, and scale individual bones just like you edit the...