Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Building terrain and wall models


We start building the environment by constructing the overall shape of the level, which consists of the terrain and the wall surrounding it, since this level is located in an underground setting. Always check back the environment concept art to make sure you don't leave out any of the important details.

Let's recall again how the environment concept art looks.

Even though Unity Engine has a built-in terrain editor, it's more suitable for an open world environment. In this case, however, we have to manually build the terrain from scratch in Blender and later import it to Unity.

In order to build the terrain accurately, we need to overlay the level layout design behind the 3D view in Blender so that we can follow it exactly when we build the terrain model. To do this, open up the 3D view's Properties panel by pressing N. Scroll down to the bottom and open up the section named Background Images. After this, click on Add Image and open the level layout design we...