Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Importing environment assets


After learning about Unity's user interface, let's import all the assets we did in the previous chapters into our Unity project! There are several ways in which you can import your assets. The first way is to copy the files into the Assets folder in your project directory. Unity will detect the files and convert them to its native format automatically.

Don't worry as Unity practices non-destructive approaches, which means it doesn't actually do anything to your original files. Instead, it places the converted files into temporary folders within the project directory, which are hidden away from the engine users.

The second method is to drag the source files directly to the Project panel in Unity. Your files will be copied to the Assets folder and get converted to the native format automatically. After this, you will be able to see thumbnails of your assets showing up on the Project Browser. You will also see an additional folder being created named Materials. This...