Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction to game structure design


Video games have evolved over the past decades to become more and more sophisticated in both their storytelling techniques and gameplay mechanics. This, in turn, has made the game development process even more complicated as game programmers are no longer the ones who also design the game mechanics or the ones who decide the storyline.

Therefore, game developers had to find a way to streamline the development workflow so that both the designers and programmers could communicate more closely to make sure that there is no conflict between the game design and technical implementation during the production stage. This resulted in an emphasis on the importance of game structure design during the pre-production stage. From the game structure, developers will be able to see the bigger picture and point out possible improvements for the game before they start implementing it.

Game structure consists of several different categories, including the flow of the user...