Book Image

Building a Game with Unity and Blender

Book Image

Building a Game with Unity and Blender

Overview of this book

In the wake of the indie game development scene, game development tools are no longer luxury items costing up to millions of dollars but are now affordable by smaller teams or even individual developers. Among these cutting-edge applications, Blender and Unity stand out from the crowd as a powerful combination that allows small-to-no budget indie developers or hobbyists alike to develop games that they have always dreamt of creating. Starting from the beginning, this book will cover designing the game concept, constructing the gameplay, creating the characters and environment, implementing game logic and basic artificial intelligence, and finally deploying the game for others to play. By sequentially working through the steps in each chapter, you will quickly master the skills required to develop your dream game from scratch.
Table of Contents (16 chapters)
Building a Game with Unity and Blender
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Image FX


Normally, in the post-production stage of a live-action film or an animation, video editors will start adjusting the visuals of the video footage before compiling it into the final video. Tons of effects will be applied to the footage and the overall color and mood will be carefully adjusted to fit the style they want. This process is what we call compositing.

In video games, a similar process exists at the end of production to enhance the visual quality, as well as to create the intended mood. In Unity, there is no built-in system for you to do this. However, you can download the free Standard Assets pack provided by Unity Technologies at the Unity Asset Store. This package includes image effect scripts that we will be using to enhance our game's visuals.

After you have downloaded the Standard Assets package, import it to your Unity project. The package is mixed with some other things that we don't need at the moment, so we will just enable the Editor folder and the Effects folder...