Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Configuring meshes


Now that we have our assets in, it's about time we started configuring them in Unity.

Model-meshes options

Selecting asset in Project window will display Import settings in the Inspector window.

Import settings have three tabs available corresponding to Model, Rig, and Animation settings of the asset. Right now, we will focus on the Model tab and look into available settings to prepare our asset to be used:

  • Scale factor: This scales an asset in comparison to the original model. This is a great way to adjust a model's scale outside of a 3D modeling app. Using the Scale Factor parameter over Scale tool is also beneficial as it ensures that the object will correctly respond to physical interaction within Unity by using uniform scaling (developers report fixing this in Unity 5).

  • Mesh Compression: Unity will attempt to reduce the size of the Mesh. Compression has four states: Off, Low, Medium, and High. To minimize your build size, try to use maximum compression until you see...