Here is a tool that will allow you to truly enhance your environment.
Details are generally referred to visual/non-interactive objects on the terrain, such as rocks, grass, flowers, mushrooms, etc.
When I say noninteractive, I literally mean that there is no way to interact with them: they don't cast shadows or have collision detection.
There are two variations of details according to Unity: Grass and Detail, which are essentially texture and mesh-based objects.
Let's start by creating a Grass type using texture based details.
Click on Edit Details… button.
Select Add Grass Texture.
This will open an option window for Grass detail.
Detail Texture will be used for detail creation. For this example, we will use the Grass1 texture from the
Chapter 3
folder.Min/Max Width/Height helps to diverse detail patches.
Noise Spread controls the approximate size of the alternating patches; a higher parameter value will give you more variation...