Book Image

Building Levels in Unity

By : Volodymyr Gerasimov
Book Image

Building Levels in Unity

By: Volodymyr Gerasimov

Overview of this book

Table of Contents (17 chapters)
Building Levels in Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
4
Dealing with Basic Animations
Index

Animation basics


Throughout its history, Unity has received a couple of features that deal with animations. In this chapter, we will talk about the oldest and simplest one. Unity Legacy Animation is a powerful feature that will help you to manage and set up imported animations. Its ability to create custom animations can prove to be invaluable during a prototyping phase. Though limited in options, it brings the benefit of simplicity and speed that attracts developers and causes them to rely on it, despite claims of the system being a thing of the past.

To follow the chapter's content, use the content from the Chapter 4 folder in your Project window. It contains objects that will be used in the future examples.

Using the Animation editor

The Unity Animation editor is fairly simple and limited; however, its main purpose is not to serve as a substitute for more sophisticated apps, but provide fast and easy solutions whenever you need to animate something simple.

Creating custom animations

Upon importing...