Book Image

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
Book Image

Building Android Games with Cocos2d-x

By: Raydelto Hernandez

Overview of this book

Table of Contents (16 chapters)
Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have seen how to create our game scenes, and how to add sprites and menus to it. We have also learned how to animate sprites easily and move them around the screen.

In the next chapter, we will learn how to move our sprites in a more realistic way by using the built-in physics engine; with it, we will easily configure the motion and add collision detection to our game.