Book Image

Building Android Games with Cocos2d-x

By : Raydelto Hernandez
Book Image

Building Android Games with Cocos2d-x

By: Raydelto Hernandez

Overview of this book

Table of Contents (16 chapters)
Building Android Games with Cocos2d-x
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have added the background music and the sound effects to our game in a very simple way by using the two audio engines bundled with the Cocos2d-x framework.

In the next chapter, we will cover how to add particle systems to our games in order to simulate more realistic explosions each time a bomb hits our player sprite.