Book Image

iOS Game Development By Example

By : Samanyu Chopra
Book Image

iOS Game Development By Example

By: Samanyu Chopra

Overview of this book

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor. Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue. Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine. Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development. By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform. Style and approach An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
Table of Contents (17 chapters)
iOS Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 3. Sprites

In the previous chapter, we set up our first scene, learned about the rendering of nodes in a scene, added multiple scenes in a project, and learned about doing transitions from one scene to another.

In this chapter, we will learn about sprites. A sprite is a two-dimensional image, integrated into scene. A collection of sprites is called sprite sheet. Here we will learn about how to add sprites in a game, positioning a sprite, texture atlases, and how to transform a sprite in our game.

In Sprite Kit, a game is based on the node tree hierarchy. Scene acts as a root node and other nodes added to it are child nodes. Once all nodes are rendered into scene, we get the view. Sprites are also added to a game as a node; Sprite Kit provide us SKSpriteNode class for this purpose. In the previous chapter, we added background sprite and play button sprite by making the SKSpriteNode reference and adding it to the respective scenes. Now we will discover more about what Sprite Kit provided...