Book Image

iOS Game Development By Example

By : Samanyu Chopra
Book Image

iOS Game Development By Example

By: Samanyu Chopra

Overview of this book

Game development has always been an exciting subject for game enthusiasts and players and iOS game development takes a big piece of this cake in terms of perpetuating growth and creativity. With the newest version of iOS and Sprite Kit, comes a series of breathtaking features such as Metal rendering support, camera nodes, and a new and improved Scene Editor. Conceptualizing a game is a dream for both young and old. Sprite Kit is an exciting framework supported by Apple within the iOS development environment. With Sprite Kit, creating stunning games has become an easy avenue. Starting with the basics of game development and swift language, this book will guide you to create your own fully functional game. Dive in and learn how to build and deploy a game on your iOS platform using Sprite Kit game engine. Go on a detailed journey of game development on the iOS platform using the Sprite Kit game engine. Learn about various features implemented in iOS 8 that further increase the essence of game development using Sprite Kit. Build an endless runner game and implement features like physics bodies, character animations, scoring and other essential elements in a game. You will successfully conceive a 2D game along with discovering the path to reach the pinnacle of iOS game development. By the end of the book, you will not only have created an endless runner game but also have in-depth knowledge of creating larger games on the iOS platform. Style and approach An easy-to-follow, comprehensive guide that makes your learning experience more intriguing by gradually developing a Sprite Kit game. This book discusses each topic in detail making sure you attain a clear vision of the subject.
Table of Contents (17 chapters)
iOS Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 9. Performance Enhancement and Extras

In the previous chapter, we discussed about adding multiple levels in our game; adding multiple levels in a game is a normal functionality in most games. We also added the functionality to show the current level of the game by using a level label. Apart from this, we added a pause button and the button to access the node menu scene from the main menu.

This chapter is one of the most essential chapters in this book; here we are going to discuss about performance enhancement tips and tricks. Apart from this, we are going to add some really important features in our game. These features are:

  • The scoring system

  • The sound

  • The running animation of the player

Sound is an essential part of a game; it greatly enhances the overall gameplay experience for the player. The scoring system helps the player to measure his or her performance over time. Running texture produces a good animation effect in the game, which increases the gameplay experience a lot. We are...