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Blender 3D By Example

Blender 3D By Example

By : Romain Caudron, Pierre-Armand Nicq
3.9 (19)
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Blender 3D By Example

Blender 3D By Example

3.9 (19)
By: Romain Caudron, Pierre-Armand Nicq

Overview of this book

Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies. Through this book, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene. For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence. Each project in this book will give you more practice and increase your knowledge of the Blender tools. By the end of this book, you will master a workflow that you will be able to apply to your own creations.
Table of Contents (12 chapters)
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11
Index

Refining the blocking


Now that we have the foundations of our model, we will go into the details by adding more defined objects.

Adding instantiated objects

If we analyze the majority of the houses, we can see that they are mainly composed of repetitive shapes such as windows and doors.

So we will use the techniques that allow us to duplicate objects by instance. This means that if we change the geometry of the source object, all the duplicates will change too. As you may have understood, this is really useful in order to save time: for instance, with UVs. Now, perform the following set of steps:

  1. Let's start with the low wall around the steps. We will add a cube that we will orient with the slope of the stairs.

  2. We will add an edge loop in order to break the slope. Then we will add a thinner piece that recovers the slope. To do this, we will extrude the top faces and scale them appropriately on the same level, and we can redo an extrusion.

  3. In order to mirror the other side of the low wall, we will...

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Blender 3D By Example
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