Book Image

Unity 5.x Shaders and Effects Cookbook

By : Zucconi
Book Image

Unity 5.x Shaders and Effects Cookbook

By: Zucconi

Overview of this book

Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (12 chapters)
11
Index

Chapter 1. Creating Your First Shader

This chapter will cover some of the more common diffuse techniques found in today's Game Development Shading Pipelines. In this chapter, you will learn about the following recipes:

  • Creating a basic Standard Shader
  • Migrating Legacy Shaders from Unity 4 to Unity 5
  • Adding properties to a shader
  • Using properties in a Surface Shader