Chapter 2. Surface Shaders and Texture Mapping
In this chapter, we will explore Surface Shaders. We will start from a very simple matte material and end with holographic projections and advanced terrains blending. We can also use textures to animate, blend, and drive any other property that we want. In this chapter, you will learn about the following methods:
Diffuse shading
Using packed arrays
Adding a texture to a shader
Scrolling textures by modifying UV values
Normal mapping
Creating a transparent material
Creating a Holographic Shader
Packing and blending textures
Creating a circle around your terrain