More and more space-themed games are being released every year. An important part of a good sci-fi game is the way futuristic technology is presented and integrated in the gameplay. There's nothing that screams futuristic more than holograms. Despite being present in many flavors, holograms are often represented as semi-transparent, thin projections of an object. This recipe shows you how to create a shader that simulates such effects. Take this as a starting point: you can add noise, animated scanlines, and vibrations to create a truly outstanding holographic effect. The following image shows an example of a holographic effect:
As the holographic effects shows only the outlines of an object, we'll call this shader
Silhouette. Attach it to a material and assign it to your 3D model.