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  • Book Overview & Buying Unity 5.x Shaders and Effects Cookbook
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Unity 5.x Shaders and Effects Cookbook

Unity 5.x Shaders and Effects Cookbook - Second Edition

By : Alan Zucconi
4.1 (9)
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Unity 5.x Shaders and Effects Cookbook

Unity 5.x Shaders and Effects Cookbook

4.1 (9)
By: Alan Zucconi

Overview of this book

Since their introduction to Unity, Shaders have been notoriously difficult to understand and implement in games: complex mathematics have always stood in the way of creating your own Shaders and attaining that level of realism you crave. With Shaders, you can transform your game into a highly polished, refined product with Unity’s post-processing effects. Unity Shaders and Effects Cookbook is the first of its kind to bring you the secrets of creating Shaders for Unity3D—guiding you through the process of understanding vectors, how lighting is constructed with them, and also how textures are used to create complex effects without the heavy math. We’ll start with essential lighting and finishing up by creating stunning screen Effects just like those in high quality 3D and mobile games. You’ll discover techniques including normal mapping, image-based lighting, and how to animate your models inside a Shader. We’ll explore the secrets behind some of the most powerful techniques, such as physically based rendering! With Unity Shaders and Effects Cookbook, what seems like a dark art today will be second nature by tomorrow.
Table of Contents (12 chapters)
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11
Index

Preface

Unity 5.x Shaders and Effects Cookbook is your guide to becoming familiar with the creation of shaders and post effects in Unity 5. You will start your journey at the beginning, creating the most basic shaders and learning how the shader code is structured. This foundational knowledge will arm you with the means to progress further through each chapter, learning advanced techniques such as volumetric explosions and fur shading. This edition of the book is written specifically for Unity 5 and will help you to master physically-based rendering and global illumination to get as close to photorealism as possible.

By the end of each chapter, you will have gained new skill sets that will increase the quality of your shaders and even make your shader writing process more efficient. These chapters have been tailored so that you can jump into each section and learn a specific skill from beginner to expert. For those who are new to shader writing in Unity, you can progress through each chapter, one at a time, to build on your knowledge. Either way, you will learn the techniques that make modern games look the way they do.

Once you have completed this book, you will have a set of shaders that you can use in your Unity 3D games as well as the understanding to add to them, accomplish new effects, and address performance needs. So let's get started!

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