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  • Book Overview & Buying Kivy ??? Interactive Applications and Games in Python second edition
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Kivy ??? Interactive Applications and Games in Python second edition

Kivy ??? Interactive Applications and Games in Python second edition

By : Roberto Ulloa
3.7 (10)
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Kivy ??? Interactive Applications and Games in Python second edition

Kivy ??? Interactive Applications and Games in Python second edition

3.7 (10)
By: Roberto Ulloa

Overview of this book

If you are a Python developer who wants to create exciting and dynamic UI/UX applications that are compatible with multiple platforms, then this is the book for you. No prior experience with Kivy is required, although you should be familiar with Python and have a fair understanding of software engineering concepts such as inheritance, classes, and instances.
Table of Contents (8 chapters)
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7
Index

Chapter 2. Graphics – the Canvas

Any Kivy Widget contains a Canvas object. A Kivy Canvas is a set of drawing instructions that define the graphical representation of Widget.

Tip

Be careful with the name because it tends to be confusing! A Canvas object is not what we draw on (for example, as it is in HTML5); it is a set of instructions to draw in the coordinate space.

The coordinate space refers to the place in which we draw. All the Kivy widgets share the same coordinate space, and a Canvas instance, the instructions to draw on it. A coordinate space is not restricted to the size of the window or the application screen, which means that we can draw outside of the visible area.

We will discuss how to draw and manipulate the representation of the widgets through the instructions we add to the Canvas object. Here is a list of the most important skills that we will cover:

  • Drawing basic geometric shapes (straight and curve lines, ellipses, and polygons) through vertex instructions...
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Kivy ??? Interactive Applications and Games in Python second edition
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