Book Image

SFML Game Development By Example

By : Raimondas Pupius
Book Image

SFML Game Development By Example

By: Raimondas Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (21 chapters)
SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Hardware and execution time


Let's travel back in time to May 5, 1992. Apogee Software begins publishing the now known cult classic Wolfenstein 3D developed by id Software:

The man with the vision, John Carmack, took massive strides forward and not only popularized, but also revolutionized the first person shooter genre on the PC. Its massive success cannot be overstated, as even now it's difficult to accurately predict how many times it has been downloaded. Having grown up at right around that time, one can't help but feel nostalgic sometimes and attempt to play this game again. Ever since its original release for the DOS operating system on the PC, it has been ported to many other operating systems and consoles. While it's still possible to play it, we've come a long way since the days of using DOS. The environment our software runs in has fundamentally changed, ergo the software from the past is no longer compatible, hence the need for emulation.

Note

An emulator is either software, hardware...