Book Image

SFML Game Development By Example

By : Raimondas Pupius
Book Image

SFML Game Development By Example

By: Raimondas Pupius

Overview of this book

Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.” With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development. The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept. The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development. Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together. By the end of the book, you will be an expert in using the SFML library to its full potential.
Table of Contents (21 chapters)
SFML Game Development By Example
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


Much like proper code organization, robust input management is one of the many things that can mean the difference between you happily developing an application and the same application drowning in the sea of other failed projects. With proper and flexible design comes great code reusability, so congratulations on taking yet another step towards building an application that will not bite the dust simply because it was painful to work with due to its myopic construction.

There is no design in this world that's inarguably perfect, however, with this chapter coming to fruition we are now yet another step closer to the goal that we set for ourselves at the very beginning of this experience. This goal varies between individuals. Maybe it has grown since we started; it may have even manifested itself into something completely different than it was before. None of that is certain to the rest of us, but it doesn't really matter. What matters is that we are in full control of where we take...