Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Changing a property's value in the Inspector panel


There are two situations when you can modify a property value:

  • During the Play mode

  • During the development stage (not in the Play mode)

When you are in the Play mode, you will see that your changes take effect immediately in real time. This is great when you're experimenting and want to see the results.

Write down any changes that you want to keep because when you stop the Play mode, any changes you made will be lost.

When you are in the development mode, changes that you make to the property values will be saved by Unity. This means that if you quit Unity and start it again, the changes will be retained. Of course, you won't see the effect of your changes until you click on Play.

The changes that you make to the property values in the Inspector panel do not modify your script. The only way your script can be changed is by you editing it in the script editor (MonoDevelop). The values shown in the Inspector panel override any values you might have...