Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Understanding parentheses – why are they there?


One thing for sure is that parentheses make it easy to recognize that it's a method, but why are they part of a method's name?

We already know that a method is a code block that is going to be called multiple times. That's one of the reasons a method is created in the first place—so that we don't have to write the same code over and over. Remember the AddAndPrintTwoNumbers() example method? We have mentioned that a method can take some input parameters. Why is this useful?

A script may need to add two numbers several times, but they probably won't always be the same two numbers. We can have possibly hundreds of different combinations of two numbers to add together. This means that we need to let the method know which two numbers need to be added together at the moment when we call the method. Let's write a code example to make sure you fully understand it:

Lines 7, 8, and 9 should be quite clear to you—simple declarations of variables.

Let's take...