Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Retrieving the data from the Array or List<T>


Declaring and storing data in the array or list is very clear to us now. The next thing to learn is how to get stored elements from an array. To get a stored element from the array, write an array variable name followed by square brackets. You must write an int value within the brackets. That value is called an index. The index is simply a position in the array. So, to get the first element stored in the array, we will write the following code:

myArray[0];

Unity will return the data stored in the first place in myArray. It works exactly the same way as the return type methods that we discussed in the previous chapter. So, if myArray stores a string value on index 0, that string will be returned to the place where you are calling it. Complex? It's not. Let's show you by example.

Note

The index value starts at 0, not 1, so the first element in an array containing 10 elements will be accessible through an index value of 0 and last one through...