Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The idea


I have a very simple but fun idea in my mind for our first game—a very childish but fun 2D platform game:

This is Jake, an alien who recently passed his flying license. Jake's parents were very proud of him until, for unknown reasons, he crashed into one of the faraway little planet. He lost most of his ship's batteries and needs to get new ones. You will help him get the batteries so that he can fly back home. It will be an awesome adventure. We will collect anything valuable to sell and avoid the dangers of the mysterious planet. Let's call the game Jake on the mysterious planet.

I hope you like the idea. It is very simple as we have limited time. We will use most of the assets from http://kenney.nl/. They kindly agreed to contribute to this book.

Game mechanics and core components

I want this game to be as simple as possible so that we can complete it in the next few chapters. We will create a lot of scripts, prefabs, and possibly some assets, too.

Jake on the mysterious planet will...