Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Book Image

Learning C# by Developing Games with Unity 5.x - Second Edition

Overview of this book

Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency. This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects. You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game. By the end of this book, you will have mastered the art of applying C# in Unity.
Table of Contents (20 chapters)
Learning C# by Developing Games with Unity 5.x Second Edition
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Animator


Another important topic in this book is how to animate Jake. Certain animations will be played on the character for specific events. You probably noticed Jake's face is sad during the game. Unity has a really clever system already built-in for controlling animation: Mecanim. If you haven't heard about it yet, I encourage you to dive into Unity's documentation. Anyway, we won't go into too much detail about animating stuff in Unity. All I want you to know is that I have prepared the following animation clips for you:

  • Run: This is played when the player is grounded and alive

  • Jump: This is played during the jump

  • Hit: This is played when the player hits the obstacle and dies

To preview how animation clips are connected, open the Animator view by going to Window | Animator and selecting the Player game object from the hierarchy:

This is an Animator view. As we want to focus on programming in this book, we won't discuss the details here. All I want you to notice is the Parameters tab and...