In this chapter, you learned about the workflow of the LibGDX 3D API. We will now be able to apply multiple kinds of transformation to a model, and understand the difference between 2D and 3D. You also learned how to apply materials to models to change its appearance and create cool effects.
Note that there's plenty more information that you can learn about 3D and a lot of practice to go with it to fully understand it. There are also subjects we haven't covered here, such as how to create your own materials, and how to make and use shaders. There's plenty of scope for learning and experimenting.
In the next chapter, we will start to apply the theory that you learned in this chapter and work toward an actual game! We will also go into the environment and lights as well as collision detection in more detail. So, there's plenty to look forward to.