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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Chapter 10. Introducing Lua!

In our last game, we'll move to the new Cocos IDE and develop an entire game using the Lua scripting language. You'll get to know and use the Lua bindings for the Cocos2d-x API, which is not much different from what we've been using in C++; if anything, it's just a lot easier!

This time, you'll learn how to:

  • Create and publish a project in Cocos IDE
  • Code an entire game in Lua
  • Use sprites, particles, labels, menus, and actions, but this time with the Lua bindings
  • Build a match-three game
CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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