In our last game, we'll move to the new Cocos IDE and develop an entire game using the Lua scripting language. You'll get to know and use the Lua bindings for the Cocos2d-x API, which is not much different from what we've been using in C++; if anything, it's just a lot easier!
This time, you'll learn how to:
Create and publish a project in Cocos IDE
Code an entire game in Lua
Use sprites, particles, labels, menus, and actions, but this time with the Lua bindings
Build a match-three game