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Book Overview & Buying
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Table Of Contents
Cocos2d-x by example (update)
By :
Cocos2d-x by example (update)
By:
Overview of this book
If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
Preface
1. Installing Cocos2d-x
2. You Plus C++ Plus Cocos2d-x
3. Your First Game – Air Hockey
4. Fun with Sprites – Sky Defense
5. On the Line – Rocket Through
6. Quick and Easy Sprite – Victorian Rush Hour
7. Adding the Looks – Victorian Rush Hour
8. Getting Physical – Box2D
9. On the Level – Eskimo
10. Introducing Lua!
A. Vector Calculations with Cocos2d-x
B. Pop Quiz Answers
Index