Book Image

Cocos2d-x by Example: Beginner's Guide

By : Roger Engelbert
Book Image

Cocos2d-x by Example: Beginner's Guide

By: Roger Engelbert

Overview of this book

Table of Contents (19 chapters)
Cocos2d-x by Example Beginner's Guide Second Edition
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Chapter 2. You Plus C++ Plus Cocos2d-x

This chapter will be aimed at two types of developers: the original Cocos2d developer who is scared of C++ but won't admit it to his friends and the C++ coder who never even heard of Cocos2d and finds Objective-C funny looking.

I'll go over the main syntax differences Objective-C developers should pay attention to and the few code style changes involved in developing with Cocos2d-x that C++ developers should be aware of. But first, a quick introduction to Cocos2d-x and what it is all about.

You will learn the following topics:

  • What Cocos2d-x is and what it can do for you

  • How to create classes in C++

  • How to memory manage your objects in Cocos2d-x and C++

  • What you get out of Ref