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  • Book Overview & Buying Cocos2d-x by example (update)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

By : Roger Engelbert
4.9 (10)
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Cocos2d-x by example (update)

Cocos2d-x by example (update)

4.9 (10)
By: Roger Engelbert

Overview of this book

If you are a game enthusiast who would like to develop and publish your own game ideas onto different app stores, this is the book for you. Some knowledge of C++ or Java is helpful but not necessary.
Table of Contents (14 chapters)
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13
Index

Chapter 3. Your First Game – Air Hockey

We are going to build an Air Hockey game to introduce you to all the main aspects of building a project with Cocos2d-x. These include setting up the project's configuration, loading images, loading sounds, building a game for more than one screen resolution, and managing touch events.

Oh, and you will need to call a friend. This is a two player game. Go on, I'll wait here.

By the end of this chapter, you will know:

  • How to build an iPad-only game
  • How to enable multitouch
  • How to support both retina and non-retina displays
  • How to load images and sounds
  • How to play sound effects
  • How to create sprites
  • How to extend the Cocos2d-x Sprite class
  • How to create labels and update them

Without further ado...let's begin.

CONTINUE READING
83
Tech Concepts
36
Programming languages
73
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